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Mass Exodus is an asymmetrical VR game where up to four local PC players go up against one player in a VR headset. It was originally created by a company called Polymerse, whom I have been with since August 2018. My role in the project was to develop a large 2.0 update for the game, which had been built from the ground up, keeping only the level design consistent. The new update included many visual improvements, sound improvements, and engine improvements.
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